50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#include <mammoth/debug.h>
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#include <mammoth/init.h>
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#include <victoriafalls/victoriafalls.yunq.client.h>
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#include <yellowstone/yellowstone.yunq.client.h>
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#include "framebuffer/console.h"
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#include "framebuffer/framebuffer.h"
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#include "framebuffer/psf.h"
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uint64_t main(uint64_t init_port) {
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ParseInitPort(init_port);
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dbgln("Teton Starting");
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// 1. Set up framebuffer.
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YellowstoneClient client(gInitEndpointCap);
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FramebufferInfo framebuffer;
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RET_ERR(client.GetFramebufferInfo({}, framebuffer));
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dbgln("FB addr {x}, bpp {}, width {} , height {}, pitch {}",
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framebuffer.address_phys(), framebuffer.bpp(), framebuffer.width(),
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framebuffer.height(), framebuffer.pitch());
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Framebuffer fbuf(framebuffer);
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// 2. Parse a font file.
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GetEndpointRequest req;
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req.set_endpoint_name("victoriafalls");
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Endpoint resp;
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check(client.GetEndpoint(req, resp));
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VFSClient vfs(resp.endpoint());
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OpenFileRequest freq;
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freq.set_path("/default8x16.psfu");
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OpenFileResponse fresp;
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check(vfs.OpenFile(freq, fresp));
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Psf psf(OwnedMemoryRegion::FromCapability(fresp.memory()));
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psf.DumpHeader();
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Console console(fbuf, psf);
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console.WriteString("Hello World!");
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// 3. Write a line to the screen.
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return 0;
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}
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