acadia/zion/scheduler/scheduler.cpp

138 lines
3.5 KiB
C++

#include "scheduler/scheduler.h"
#include "debug/debug.h"
#include "lib/linked_list.h"
namespace sched {
namespace {
extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp);
void DumpProcessStates(LinkedList<SharedPtr<Process>>& proc_list) {
dbgln("Process States: %u", proc_list.size());
auto iter = proc_list.begin();
while (iter != proc_list.end()) {
dbgln("%u: %u", iter->id(), iter->GetState());
++iter;
}
}
class Scheduler {
public:
Scheduler() {
SharedPtr<Process> root = Process::RootProcess();
sleep_thread_ = root->GetThread(0);
// TODO: Implement a separate sleep thread?
current_thread_ = sleep_thread_;
proc_list_.PushBack(root);
}
void Enable() { enabled_ = true; }
Process& CurrentProcess() { return CurrentThread().process(); }
Thread& CurrentThread() { return *current_thread_; }
void InsertProcess(Process* process) { proc_list_.PushBack(process); }
void Enqueue(Thread* thread) { runnable_threads_.PushBack(thread); }
void SwapToCurrent(Thread& prev) {
if (current_thread_->GetState() != Thread::RUNNABLE) {
panic("Swapping to non-runnable thread.");
}
current_thread_->SetState(Thread::RUNNING);
context_switch(prev.Rsp0Ptr(), current_thread_->Rsp0Ptr());
asm volatile("sti");
}
void Preempt() {
if (!enabled_) {
return;
}
asm volatile("cli");
if (current_thread_ == sleep_thread_) {
// Sleep should never be preempted. (We should yield it if another thread
// becomes scheduleable).
return;
}
if (runnable_threads_.size() == 0) {
// Continue.
return;
}
SharedPtr<Thread> prev = current_thread_;
prev->SetState(Thread::RUNNABLE);
current_thread_ = runnable_threads_.CycleFront(prev);
SwapToCurrent(*prev);
}
void Yield() {
if (!enabled_) {
dbgln("WARN Scheduler skipped yield.");
return;
}
asm volatile("cli");
SharedPtr<Thread> prev = current_thread_;
if (prev == sleep_thread_) {
if (runnable_threads_.size() == 0) {
panic("Sleep thread yielded without next.");
return;
} else {
// FIXME: Memory operation.
current_thread_ = runnable_threads_.PopFront();
prev->SetState(Thread::RUNNABLE);
}
} else {
if (runnable_threads_.size() == 0) {
current_thread_ = sleep_thread_;
dbgln("Sleeping");
DumpProcessStates(proc_list_);
} else {
// FIXME: Memory operation.
current_thread_ = runnable_threads_.PopFront();
}
}
SwapToCurrent(*prev);
}
private:
bool enabled_ = false;
// TODO: move this to a separate process manager class.
LinkedList<SharedPtr<Process>> proc_list_;
SharedPtr<Thread> current_thread_;
LinkedList<SharedPtr<Thread>> runnable_threads_;
SharedPtr<Thread> sleep_thread_;
};
static Scheduler* gScheduler = nullptr;
Scheduler& GetScheduler() {
if (!gScheduler) {
panic("Scheduler not initialized");
}
return *gScheduler;
}
} // namespace
void InitScheduler() { gScheduler = new Scheduler(); }
void EnableScheduler() { GetScheduler().Enable(); }
void Preempt() { GetScheduler().Preempt(); }
void Yield() { GetScheduler().Yield(); }
void InsertProcess(Process* process) { GetScheduler().InsertProcess(process); }
void EnqueueThread(Thread* thread) { GetScheduler().Enqueue(thread); }
Process& CurrentProcess() { return GetScheduler().CurrentProcess(); }
Thread& CurrentThread() { return GetScheduler().CurrentThread(); }
} // namespace sched