462 lines
17 KiB
C++
462 lines
17 KiB
C++
// Generated file -- DO NOT MODIFY.
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#include "yellowstone.yunq.h"
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namespace {
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const uint64_t header_size = 24; // 4x uint32, 1x uint64
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struct ExtPointer {
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uint32_t offset;
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uint32_t length;
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};
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void CheckHeader(const glcr::ByteBuffer& bytes) {
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// TODO: Check ident.
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// TODO: Parse core size.
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// TODO: Parse extension size.
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// TODO: Check CRC32
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// TODO: Parse options.
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}
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void WriteHeader(glcr::ByteBuffer& bytes, uint64_t offset, uint32_t core_size, uint32_t extension_size) {
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bytes.WriteAt<uint32_t>(offset + 0, 0xDEADBEEF); // TODO: Chose a more unique ident sequence.
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bytes.WriteAt<uint32_t>(offset + 4, core_size);
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bytes.WriteAt<uint32_t>(offset + 8, extension_size);
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bytes.WriteAt<uint32_t>(offset + 12, 0); // TODO: Calculate CRC32.
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bytes.WriteAt<uint64_t>(offset + 16, 0); // TODO: Add options.
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}
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} // namespace
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void RegisterEndpointRequest::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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// Parse endpoint_capability.
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// FIXME: Implement in-buffer capabilities for inprocess serialization.
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set_endpoint_capability(0);
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}
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void RegisterEndpointRequest::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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// Parse endpoint_capability.
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uint64_t endpoint_capability_ptr = bytes.At<uint64_t>(offset + header_size + (8 * 1));
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set_endpoint_capability(caps.At(endpoint_capability_ptr));
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}
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void RegisterEndpointRequest::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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// Parse endpoint_name.
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auto endpoint_name_pointer = bytes.At<ExtPointer>(offset + header_size + (8 * 0));
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set_endpoint_name(bytes.StringAt(offset + endpoint_name_pointer.offset, endpoint_name_pointer.length));
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// Parse endpoint_capability.
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// Skip Cap.
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}
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uint64_t RegisterEndpointRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 2;
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const uint32_t core_size = next_extension;
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// Write endpoint_name.
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ExtPointer endpoint_name_ptr{
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.offset = next_extension,
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// FIXME: Check downcast of str length.
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.length = (uint32_t)endpoint_name().length(),
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};
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bytes.WriteStringAt(offset + next_extension, endpoint_name());
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next_extension += endpoint_name_ptr.length;
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bytes.WriteAt<ExtPointer>(offset + header_size + (8 * 0), endpoint_name_ptr);
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// Write endpoint_capability.
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// FIXME: Implement inbuffer capabilities.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), 0);
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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uint64_t RegisterEndpointRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
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uint32_t next_extension = header_size + 8 * 2;
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const uint32_t core_size = next_extension;
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uint64_t next_cap = 0;
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// Write endpoint_name.
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ExtPointer endpoint_name_ptr{
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.offset = next_extension,
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// FIXME: Check downcast of str length.
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.length = (uint32_t)endpoint_name().length(),
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};
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bytes.WriteStringAt(offset + next_extension, endpoint_name());
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next_extension += endpoint_name_ptr.length;
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bytes.WriteAt<ExtPointer>(offset + header_size + (8 * 0), endpoint_name_ptr);
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// Write endpoint_capability.
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caps.WriteAt(next_cap, endpoint_capability());
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), next_cap++);
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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void Empty::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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}
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void Empty::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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}
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void Empty::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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}
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uint64_t Empty::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 0;
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const uint32_t core_size = next_extension;
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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uint64_t Empty::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
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uint32_t next_extension = header_size + 8 * 0;
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const uint32_t core_size = next_extension;
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uint64_t next_cap = 0;
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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void GetEndpointRequest::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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}
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void GetEndpointRequest::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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}
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void GetEndpointRequest::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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// Parse endpoint_name.
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auto endpoint_name_pointer = bytes.At<ExtPointer>(offset + header_size + (8 * 0));
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set_endpoint_name(bytes.StringAt(offset + endpoint_name_pointer.offset, endpoint_name_pointer.length));
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}
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uint64_t GetEndpointRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 1;
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const uint32_t core_size = next_extension;
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// Write endpoint_name.
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ExtPointer endpoint_name_ptr{
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.offset = next_extension,
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// FIXME: Check downcast of str length.
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.length = (uint32_t)endpoint_name().length(),
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};
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bytes.WriteStringAt(offset + next_extension, endpoint_name());
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next_extension += endpoint_name_ptr.length;
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bytes.WriteAt<ExtPointer>(offset + header_size + (8 * 0), endpoint_name_ptr);
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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uint64_t GetEndpointRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
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uint32_t next_extension = header_size + 8 * 1;
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const uint32_t core_size = next_extension;
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uint64_t next_cap = 0;
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// Write endpoint_name.
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ExtPointer endpoint_name_ptr{
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.offset = next_extension,
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// FIXME: Check downcast of str length.
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.length = (uint32_t)endpoint_name().length(),
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};
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bytes.WriteStringAt(offset + next_extension, endpoint_name());
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next_extension += endpoint_name_ptr.length;
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bytes.WriteAt<ExtPointer>(offset + header_size + (8 * 0), endpoint_name_ptr);
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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void Endpoint::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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// Parse endpoint.
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// FIXME: Implement in-buffer capabilities for inprocess serialization.
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set_endpoint(0);
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}
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void Endpoint::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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// Parse endpoint.
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uint64_t endpoint_ptr = bytes.At<uint64_t>(offset + header_size + (8 * 0));
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set_endpoint(caps.At(endpoint_ptr));
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}
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void Endpoint::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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// Parse endpoint.
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// Skip Cap.
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}
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uint64_t Endpoint::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 1;
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const uint32_t core_size = next_extension;
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// Write endpoint.
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// FIXME: Implement inbuffer capabilities.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), 0);
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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uint64_t Endpoint::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
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uint32_t next_extension = header_size + 8 * 1;
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const uint32_t core_size = next_extension;
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uint64_t next_cap = 0;
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// Write endpoint.
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caps.WriteAt(next_cap, endpoint());
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), next_cap++);
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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void AhciInfo::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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// Parse ahci_region.
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// FIXME: Implement in-buffer capabilities for inprocess serialization.
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set_ahci_region(0);
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}
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void AhciInfo::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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// Parse ahci_region.
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uint64_t ahci_region_ptr = bytes.At<uint64_t>(offset + header_size + (8 * 0));
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set_ahci_region(caps.At(ahci_region_ptr));
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}
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void AhciInfo::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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// Parse ahci_region.
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// Skip Cap.
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// Parse region_length.
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set_region_length(bytes.At<uint64_t>(offset + header_size + (8 * 1)));
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}
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uint64_t AhciInfo::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 2;
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const uint32_t core_size = next_extension;
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// Write ahci_region.
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// FIXME: Implement inbuffer capabilities.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), 0);
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// Write region_length.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), region_length());
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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uint64_t AhciInfo::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
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uint32_t next_extension = header_size + 8 * 2;
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const uint32_t core_size = next_extension;
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uint64_t next_cap = 0;
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// Write ahci_region.
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caps.WriteAt(next_cap, ahci_region());
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), next_cap++);
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// Write region_length.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), region_length());
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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void FramebufferInfo::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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}
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void FramebufferInfo::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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}
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void FramebufferInfo::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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// Parse address_phys.
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set_address_phys(bytes.At<uint64_t>(offset + header_size + (8 * 0)));
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// Parse width.
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set_width(bytes.At<uint64_t>(offset + header_size + (8 * 1)));
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// Parse height.
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set_height(bytes.At<uint64_t>(offset + header_size + (8 * 2)));
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// Parse pitch.
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set_pitch(bytes.At<uint64_t>(offset + header_size + (8 * 3)));
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// Parse bpp.
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set_bpp(bytes.At<uint64_t>(offset + header_size + (8 * 4)));
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// Parse memory_model.
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set_memory_model(bytes.At<uint64_t>(offset + header_size + (8 * 5)));
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// Parse red_mask_size.
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set_red_mask_size(bytes.At<uint64_t>(offset + header_size + (8 * 6)));
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// Parse red_mask_shift.
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set_red_mask_shift(bytes.At<uint64_t>(offset + header_size + (8 * 7)));
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// Parse green_mask_size.
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set_green_mask_size(bytes.At<uint64_t>(offset + header_size + (8 * 8)));
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// Parse green_mask_shift.
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set_green_mask_shift(bytes.At<uint64_t>(offset + header_size + (8 * 9)));
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// Parse blue_mask_size.
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set_blue_mask_size(bytes.At<uint64_t>(offset + header_size + (8 * 10)));
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// Parse blue_mask_shift.
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set_blue_mask_shift(bytes.At<uint64_t>(offset + header_size + (8 * 11)));
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}
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uint64_t FramebufferInfo::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 12;
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const uint32_t core_size = next_extension;
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// Write address_phys.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), address_phys());
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// Write width.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), width());
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// Write height.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 2), height());
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// Write pitch.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 3), pitch());
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// Write bpp.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 4), bpp());
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// Write memory_model.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 5), memory_model());
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// Write red_mask_size.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 6), red_mask_size());
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// Write red_mask_shift.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 7), red_mask_shift());
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// Write green_mask_size.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 8), green_mask_size());
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// Write green_mask_shift.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 9), green_mask_shift());
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// Write blue_mask_size.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 10), blue_mask_size());
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// Write blue_mask_shift.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 11), blue_mask_shift());
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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uint64_t FramebufferInfo::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
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uint32_t next_extension = header_size + 8 * 12;
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const uint32_t core_size = next_extension;
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uint64_t next_cap = 0;
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// Write address_phys.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), address_phys());
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// Write width.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), width());
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// Write height.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 2), height());
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// Write pitch.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 3), pitch());
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// Write bpp.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 4), bpp());
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// Write memory_model.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 5), memory_model());
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// Write red_mask_size.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 6), red_mask_size());
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// Write red_mask_shift.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 7), red_mask_shift());
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// Write green_mask_size.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 8), green_mask_size());
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// Write green_mask_shift.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 9), green_mask_shift());
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// Write blue_mask_size.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 10), blue_mask_size());
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// Write blue_mask_shift.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 11), blue_mask_shift());
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// The next extension pointer is the length of the message.
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WriteHeader(bytes, offset, core_size, next_extension);
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return next_extension;
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}
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void DenaliInfo::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset) {
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ParseFromBytesInternal(bytes, offset);
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// Parse denali_endpoint.
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// FIXME: Implement in-buffer capabilities for inprocess serialization.
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set_denali_endpoint(0);
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}
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void DenaliInfo::ParseFromBytes(const glcr::ByteBuffer& bytes, uint64_t offset, const glcr::CapBuffer& caps) {
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ParseFromBytesInternal(bytes, offset);
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// Parse denali_endpoint.
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uint64_t denali_endpoint_ptr = bytes.At<uint64_t>(offset + header_size + (8 * 0));
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set_denali_endpoint(caps.At(denali_endpoint_ptr));
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}
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void DenaliInfo::ParseFromBytesInternal(const glcr::ByteBuffer& bytes, uint64_t offset) {
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CheckHeader(bytes);
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// Parse denali_endpoint.
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// Skip Cap.
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// Parse device_id.
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set_device_id(bytes.At<uint64_t>(offset + header_size + (8 * 1)));
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// Parse lba_offset.
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set_lba_offset(bytes.At<uint64_t>(offset + header_size + (8 * 2)));
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}
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uint64_t DenaliInfo::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
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uint32_t next_extension = header_size + 8 * 3;
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const uint32_t core_size = next_extension;
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// Write denali_endpoint.
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// FIXME: Implement inbuffer capabilities.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), 0);
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// Write device_id.
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bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), device_id());
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// Write lba_offset.
|
|
bytes.WriteAt<uint64_t>(offset + header_size + (8 * 2), lba_offset());
|
|
|
|
// The next extension pointer is the length of the message.
|
|
WriteHeader(bytes, offset, core_size, next_extension);
|
|
|
|
return next_extension;
|
|
}
|
|
|
|
uint64_t DenaliInfo::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
|
|
uint32_t next_extension = header_size + 8 * 3;
|
|
const uint32_t core_size = next_extension;
|
|
uint64_t next_cap = 0;
|
|
// Write denali_endpoint.
|
|
caps.WriteAt(next_cap, denali_endpoint());
|
|
bytes.WriteAt<uint64_t>(offset + header_size + (8 * 0), next_cap++);
|
|
// Write device_id.
|
|
bytes.WriteAt<uint64_t>(offset + header_size + (8 * 1), device_id());
|
|
// Write lba_offset.
|
|
bytes.WriteAt<uint64_t>(offset + header_size + (8 * 2), lba_offset());
|
|
|
|
// The next extension pointer is the length of the message.
|
|
WriteHeader(bytes, offset, core_size, next_extension);
|
|
|
|
return next_extension;
|
|
} |