acadia/sys/victoriafalls/lib/victoriafalls/victoriafalls.yunq.h

94 lines
3.5 KiB
C++

// Generated file - DO NOT MODIFY
#pragma once
#include <glacier/buffer/byte_buffer.h>
#include <glacier/buffer/cap_buffer.h>
#include <glacier/container/vector.h>
#include <glacier/string/string.h>
#include <ztypes.h>
class OpenFileRequest {
public:
OpenFileRequest() {}
// Delete copy and move until implemented.
OpenFileRequest(const OpenFileRequest&) = delete;
OpenFileRequest(OpenFileRequest&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const glcr::String& path() const { return path_; }
void set_path(const glcr::String& value) { path_ = value; }
private:
glcr::String path_;
// Parses everything except for caps.
void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset);
};
class OpenFileResponse {
public:
OpenFileResponse() {}
// Delete copy and move until implemented.
OpenFileResponse(const OpenFileResponse&) = delete;
OpenFileResponse(OpenFileResponse&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const glcr::String& path() const { return path_; }
void set_path(const glcr::String& value) { path_ = value; }
const uint64_t& size() const { return size_; }
void set_size(const uint64_t& value) { size_ = value; }
const z_cap_t& memory() const { return memory_; }
void set_memory(const z_cap_t& value) { memory_ = value; }
private:
glcr::String path_;
uint64_t size_;
z_cap_t memory_;
// Parses everything except for caps.
void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset);
};
class GetDirectoryRequest {
public:
GetDirectoryRequest() {}
// Delete copy and move until implemented.
GetDirectoryRequest(const GetDirectoryRequest&) = delete;
GetDirectoryRequest(GetDirectoryRequest&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const glcr::String& path() const { return path_; }
void set_path(const glcr::String& value) { path_ = value; }
private:
glcr::String path_;
// Parses everything except for caps.
void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset);
};
class Directory {
public:
Directory() {}
// Delete copy and move until implemented.
Directory(const Directory&) = delete;
Directory(Directory&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const glcr::String& filenames() const { return filenames_; }
void set_filenames(const glcr::String& value) { filenames_ = value; }
private:
glcr::String filenames_;
// Parses everything except for caps.
void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset);
};