acadia/zion/lib/memory_mapping_tree.cpp

58 lines
1.8 KiB
C++

#include "lib/memory_mapping_tree.h"
#include "debug/debug.h"
glcr::ErrorCode MemoryMappingTree::AddInMemoryObject(
uint64_t vaddr, const glcr::RefPtr<MemoryObject>& object) {
// TODO: This implementation is inefficient as it traverses the tree a lot, we
// should have some solution with iterators to avoid this.
auto predecessor_or = mapping_tree_.Predecessor(vaddr);
if (predecessor_or && predecessor_or.value().get().vaddr_limit > vaddr) {
return glcr::ALREADY_EXISTS;
}
if (mapping_tree_.Find(vaddr)) {
return glcr::ALREADY_EXISTS;
}
auto successor_or = mapping_tree_.Successor(vaddr);
if (successor_or &&
successor_or.value().get().vaddr_base < vaddr + object->size()) {
return glcr::ALREADY_EXISTS;
}
mapping_tree_.Insert(vaddr, MemoryMapping{
.vaddr_base = vaddr,
.vaddr_limit = vaddr + object->size(),
.mem_object = object,
});
return glcr::OK;
}
glcr::ErrorCode FreeMemoryRange(uint64_t vaddr_base, uint64_t vaddr_limit) {
dbgln("Unhandled free memory range!");
return glcr::OK;
}
glcr::ErrorOr<uint64_t> MemoryMappingTree::GetPhysicalPageAtVaddr(
uint64_t vaddr) {
auto mapping_or = GetMemoryMappingForAddr(vaddr);
if (!mapping_or) {
return glcr::NOT_FOUND;
}
MemoryMapping& mapping = mapping_or.value();
return mapping.mem_object->PhysicalPageAtOffset(vaddr - mapping.vaddr_base);
}
glcr::Optional<glcr::Ref<MemoryMappingTree::MemoryMapping>>
MemoryMappingTree::GetMemoryMappingForAddr(uint64_t vaddr) {
auto mapping_or = mapping_tree_.Predecessor(vaddr + 1);
if (!mapping_or) {
return mapping_or;
}
MemoryMapping& mapping = mapping_or.value();
if (mapping.vaddr_base + mapping.mem_object->size() <= vaddr) {
return {};
}
return mapping_or;
}