acadia/zion/scheduler/process.cpp

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#include "scheduler/process.h"
#include "debug/debug.h"
#include "memory/paging_util.h"
#include "memory/physical_memory.h"
#include "scheduler/scheduler.h"
#include "scheduler/thread.h"
namespace {
static uint64_t gNextId = 1;
}
Process* Process::RootProcess() {
uint64_t pml4_addr = 0;
asm volatile("mov %%cr3, %0;" : "=r"(pml4_addr));
Process* proc = new Process(0, pml4_addr);
proc->threads_.PushBack(Thread::RootThread(proc));
proc->next_thread_id_ = 1;
return proc;
}
Process::Process(uint64_t elf_ptr) : id_(gNextId++), state_(RUNNING) {
cr3_ = phys_mem::AllocatePage();
InitializePml4(cr3_);
CreateThread(elf_ptr);
}
void Process::CreateThread(uint64_t elf_ptr) {
Thread* thread = new Thread(this, next_thread_id_++, elf_ptr);
threads_.PushBack(thread);
sched::EnqueueThread(thread);
}
Thread* Process::GetThread(uint64_t tid) {
auto iter = threads_.begin();
while (iter != threads_.end()) {
if (iter->tid() == tid) {
return *iter;
}
++iter;
}
panic("Bad thread access.");
return nullptr;
}
void Process::CheckState() {
auto iter = threads_.begin();
while (iter != threads_.end()) {
if (iter->GetState() != Thread::FINISHED) {
return;
}
++iter;
}
state_ = FINISHED;
}