[Zion] Move Memory Mappings to a dedicated tree impl.

This commit is contained in:
Drew Galbraith 2023-11-19 18:45:13 -08:00
parent 3e9923f227
commit e668428d9d
7 changed files with 129 additions and 47 deletions

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@ -107,6 +107,9 @@ void BinaryTree<K, V>::Delete(K key) {
template <typename K, typename V>
Optional<Ref<V>> BinaryTree<K, V>::Predecessor(K key) {
auto current = FindOrInsertionParent(key);
if (current.empty()) {
return {};
}
// The case where the current is the insertion parent and
// the predecessor is unique. If the key was going to be
@ -139,6 +142,9 @@ Optional<Ref<V>> BinaryTree<K, V>::Predecessor(K key) {
template <typename K, typename V>
Optional<Ref<V>> BinaryTree<K, V>::Successor(K key) {
auto current = FindOrInsertionParent(key);
if (current.empty()) {
return {};
}
// The case where the current is the insertion parent and
// the predecessor is unique. If the key was going to be
@ -171,6 +177,9 @@ Optional<Ref<V>> BinaryTree<K, V>::Successor(K key) {
template <typename K, typename V>
Optional<Ref<V>> BinaryTree<K, V>::Find(K key) {
auto current = FindOrInsertionParent(key);
if (current.empty()) {
return {};
}
if (current->key == key) {
return Optional<Ref<V>>(current->value);
}

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@ -10,6 +10,7 @@ class Ref {
Ref(Ref&& other) = default;
operator T&() const { return ref_; }
T& get() const { return ref_; }
private:
T& ref_;

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@ -0,0 +1,57 @@
#include "lib/memory_mapping_tree.h"
#include "debug/debug.h"
glcr::ErrorCode MemoryMappingTree::AddInMemoryObject(
uint64_t vaddr, const glcr::RefPtr<MemoryObject>& object) {
// TODO: This implementation is inefficient as it traverses the tree a lot, we
// should have some solution with iterators to avoid this.
auto predecessor_or = mapping_tree_.Predecessor(vaddr);
if (predecessor_or && predecessor_or.value().get().vaddr_limit > vaddr) {
return glcr::ALREADY_EXISTS;
}
if (mapping_tree_.Find(vaddr)) {
return glcr::ALREADY_EXISTS;
}
auto successor_or = mapping_tree_.Successor(vaddr);
if (successor_or &&
successor_or.value().get().vaddr_base < vaddr + object->size()) {
return glcr::ALREADY_EXISTS;
}
mapping_tree_.Insert(vaddr, MemoryMapping{
.vaddr_base = vaddr,
.vaddr_limit = vaddr + object->size(),
.mem_object = object,
});
return glcr::OK;
}
glcr::ErrorCode FreeMemoryRange(uint64_t vaddr_base, uint64_t vaddr_limit) {
dbgln("Unhandled free memory range!");
return glcr::OK;
}
glcr::ErrorOr<uint64_t> MemoryMappingTree::GetPhysicalPageAtVaddr(
uint64_t vaddr) {
auto mapping_or = GetMemoryMappingForAddr(vaddr);
if (!mapping_or) {
return glcr::NOT_FOUND;
}
MemoryMapping& mapping = mapping_or.value();
return mapping.mem_object->PhysicalPageAtOffset(vaddr - mapping.vaddr_base);
}
glcr::Optional<glcr::Ref<MemoryMappingTree::MemoryMapping>>
MemoryMappingTree::GetMemoryMappingForAddr(uint64_t vaddr) {
auto mapping_or = mapping_tree_.Predecessor(vaddr + 1);
if (!mapping_or) {
return mapping_or;
}
MemoryMapping& mapping = mapping_or.value();
if (mapping.vaddr_base + mapping.mem_object->size() <= vaddr) {
return {};
}
return mapping_or;
}

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@ -0,0 +1,41 @@
#pragma once
#include <glacier/container/binary_tree.h>
#include "object/memory_object.h"
/* AddressRangeTree stores memory objects referred to by
* ranges and ensures those ranges do not overlap.
*/
class MemoryMappingTree {
public:
MemoryMappingTree() = default;
MemoryMappingTree(const MemoryMappingTree&) = delete;
MemoryMappingTree(MemoryMappingTree&&) = delete;
glcr::ErrorCode AddInMemoryObject(uint64_t vaddr,
const glcr::RefPtr<MemoryObject>& object);
glcr::ErrorCode FreeMemoryRange(uint64_t vaddr_base, uint64_t vaddr_limit);
glcr::ErrorOr<uint64_t> GetPhysicalPageAtVaddr(uint64_t vaddr);
private:
struct MemoryMapping {
uint64_t vaddr_base;
uint64_t vaddr_limit;
glcr::RefPtr<MemoryObject> mem_object;
};
// TODO: Consider adding a red-black tree implementation here.
// As is this tree functions about as well as a linked list
// because mappings are likely to be added in near-perfect ascedning order.
// Also worth considering creating a special tree implementation for
// just this purpose, or maybe a BinaryTree implementation that accepts
// ranges rather than a single key.
glcr::BinaryTree<uint64_t, MemoryMapping> mapping_tree_;
glcr::Optional<glcr::Ref<MemoryMapping>> GetMemoryMappingForAddr(
uint64_t vaddr);
};

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@ -76,7 +76,8 @@ uint64_t LoadElfProgram(Process& dest_proc, uint64_t base, uint64_t offset) {
#endif
auto mem_obj = glcr::MakeRefCounted<MemoryObject>(program.memsz);
mem_obj->CopyBytesToObject(base + program.offset, program.filesz);
dest_proc.vmas()->MapInMemoryObject(program.vaddr, mem_obj);
PANIC_ON_ERR(dest_proc.vmas()->MapInMemoryObject(program.vaddr, mem_obj),
"Couldn't map in init program.");
}
return header->entry;
}

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@ -35,15 +35,15 @@ uint64_t AddressSpace::GetNextMemMapAddr(uint64_t size) {
return addr;
}
void AddressSpace::MapInMemoryObject(
glcr::ErrorCode AddressSpace::MapInMemoryObject(
uint64_t vaddr, const glcr::RefPtr<MemoryObject>& mem_obj) {
memory_mappings_.Insert(vaddr, {.vaddr = vaddr, .mem_obj = mem_obj});
return mapping_tree_.AddInMemoryObject(vaddr, mem_obj);
}
uint64_t AddressSpace::MapInMemoryObject(
glcr::ErrorOr<uint64_t> AddressSpace::MapInMemoryObject(
const glcr::RefPtr<MemoryObject>& mem_obj) {
uint64_t vaddr = GetNextMemMapAddr(mem_obj->size());
memory_mappings_.Insert(vaddr, {.vaddr = vaddr, .mem_obj = mem_obj});
RET_ERR(mapping_tree_.AddInMemoryObject(vaddr, mem_obj));
return vaddr;
}
@ -55,38 +55,23 @@ bool AddressSpace::HandlePageFault(uint64_t vaddr) {
#if K_VMAS_DEBUG
dbgln("[VMAS] Page Fault!");
#endif
if (vaddr < kPageSize) {
// Invalid page access.
return false;
}
if (user_stacks_.IsValidStack(vaddr)) {
MapPage(cr3_, vaddr, phys_mem::AllocatePage());
return true;
}
auto mapping_or = GetMemoryMappingForAddr(vaddr);
if (!mapping_or) {
return false;
}
MemoryMapping& mapping = mapping_or.value();
uint64_t offset = vaddr - mapping.vaddr;
uint64_t physical_addr = mapping.mem_obj->PhysicalPageAtOffset(offset);
if (physical_addr == 0) {
dbgln("WARN: Memory object returned invalid physical addr.");
auto offset_or = mapping_tree_.GetPhysicalPageAtVaddr(vaddr);
if (!offset_or.ok()) {
return false;
}
#if K_VMAS_DEBUG
dbgln("[VMAS] Mapping P({x}) at V({x})", physical_addr, vaddr);
#endif
MapPage(cr3_, vaddr, physical_addr);
MapPage(cr3_, vaddr, offset_or.value());
return true;
}
glcr::Optional<glcr::Ref<AddressSpace::MemoryMapping>>
AddressSpace::GetMemoryMappingForAddr(uint64_t vaddr) {
auto mapping_or = memory_mappings_.Predecessor(vaddr + 1);
if (!mapping_or) {
return mapping_or;
}
MemoryMapping& mapping = mapping_or.value();
if (mapping.vaddr + mapping.mem_obj->size() <= vaddr) {
return {};
}
return mapping_or;
}

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@ -5,6 +5,7 @@
#include <stdint.h>
#include "include/ztypes.h"
#include "lib/memory_mapping_tree.h"
#include "memory/user_stack_manager.h"
#include "object/memory_object.h"
@ -69,16 +70,17 @@ class AddressSpace : public KernelObject {
// Maps in a memory object at a specific address.
// Note this is unsafe for now as it may clobber other mappings.
void MapInMemoryObject(uint64_t vaddr,
const glcr::RefPtr<MemoryObject>& mem_obj);
[[nodiscard]] glcr::ErrorCode MapInMemoryObject(
uint64_t vaddr, const glcr::RefPtr<MemoryObject>& mem_obj);
uint64_t MapInMemoryObject(const glcr::RefPtr<MemoryObject>& mem_obj);
[[nodiscard]] glcr::ErrorOr<uint64_t> MapInMemoryObject(
const glcr::RefPtr<MemoryObject>& mem_obj);
// Kernel Mappings.
uint64_t AllocateKernelStack();
// Returns true if the page fault has been resolved.
bool HandlePageFault(uint64_t vaddr);
[[nodiscard]] bool HandlePageFault(uint64_t vaddr);
private:
friend class glcr::MakeRefCountedFriend<AddressSpace>;
@ -88,19 +90,5 @@ class AddressSpace : public KernelObject {
UserStackManager user_stacks_;
uint64_t next_memmap_addr_ = 0x20'00000000;
struct MemoryMapping {
uint64_t vaddr;
glcr::RefPtr<MemoryObject> mem_obj;
};
// TODO: Consider adding a red-black tree implementation here.
// As is this tree functions about as well as a linked list
// because mappings are likely to be added in near-perfect ascedning order.
// Also worth considering creating a special tree implementation for
// just this purpose, or maybe a BinaryTree implementation that accepts
// ranges rather than a single key.
glcr::BinaryTree<uint64_t, MemoryMapping> memory_mappings_;
glcr::Optional<glcr::Ref<MemoryMapping>> GetMemoryMappingForAddr(
uint64_t vaddr);
MemoryMappingTree mapping_tree_;
};