acadia/zion/scheduler/process.cpp

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#include "scheduler/process.h"
#include "debug/debug.h"
#include "memory/paging_util.h"
#include "memory/physical_memory.h"
#include "scheduler/scheduler.h"
#include "scheduler/thread.h"
namespace {
static uint64_t gNextId = 1;
}
SharedPtr<Process> Process::RootProcess() {
SharedPtr<Process> proc(new Process(0));
proc->threads_.PushBack(Thread::RootThread(*proc));
proc->next_thread_id_ = 1;
return proc;
}
Process::Process() : id_(gNextId++), state_(RUNNING) {}
void Process::CreateThread(uint64_t entry) {
Thread* thread = new Thread(*this, next_thread_id_++, entry);
threads_.PushBack(thread);
gScheduler->Enqueue(thread);
}
SharedPtr<Thread> Process::GetThread(uint64_t tid) {
auto iter = threads_.begin();
while (iter != threads_.end()) {
if (iter->tid() == tid) {
return *iter;
}
++iter;
}
panic("Bad thread access.");
return nullptr;
}
void Process::CheckState() {
auto iter = threads_.begin();
while (iter != threads_.end()) {
if (iter->GetState() != Thread::FINISHED) {
return;
}
++iter;
}
state_ = FINISHED;
}